

Look to the Demographics screen in-game to see where you stand in science and military occasionally. It is far better to focus on those Wonders that specifically aid you in the Victory type you're chasing or fill the needs of your Empire's Citizens while making a military and the regular buildings that help your Cities to flourish and grow. The diplomatic hit of building a Wonder another Civ wanted combined with a weak military will often lead to war, especially if your borders are tight and the difficulty is higher than Prince. You may have a high score as Wonders factor heavily, but your Cities will have less production, your borders less defense, and you'll be a target for enemy Civilizations that wanted those Wonders you've built. If building a Wonder is incredibly important, you may even want to buy a tile or two to give your City better production to ensure you are first to finish.Ī common newbie mistake is to shoot for Wonders and neglect build the basics in a City - Workshops, Culture buildings, Religious buildings, etc. Chop forests on hills to make those hills have +1 Production to give you another boost. Forests outside borders provide less production. If those forests will be gone anyway, this is the best time to make use of them. Finishing Tradition will let you buy Great Engineers with Faith starting in the Industrial Era, so you can spawn one when you need and quickly finish a newly acquired Wonder project.Įarly in the game, using workers and chopping forests in your borders will provide hammers toward Wonder production. The Tradition Social Policy tree has another boost to Wonder production that is permanent, helping with those Wonders from the Ancient to Information Eras. If you have a lead and don't need it quite so fast, use the Engineer to build a Manufactory on a Grassland or Hill tile to get huge production when working that spot, which will permanently raise your City's output.Īncient/Classical Era Wonders can be boosted in Cities that are able to work Marble, while there is also a Pantheon Belief that will do the same. Great Engineers can hurry production on a Wonder, which will often contribute enough hammers to finish it in a single turn. When you're able, use sea trade routes as these provide double.

Warmongers may let others build these and specifically target these Cities that have constructed them to take control.Īs stated before, you can use trade routes from Cities that have built Workshops to send production to your other Cities.
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When you conquer a City, Wonders will not be destroyed, and you will have full benefit from any inside when you finally Annex the City. City-States will give quests based on Wonders that you may build, and this is a great way to boost influence with them. Having a Spy inserted as a Diplomat in an opponent's Capital can sometimes alert you that the target Civ is building that Wonder. Having a technological edge can help you succeed in constructing Wonders, along with internal trade routes from Cities with Workshops sending Production to the Wonder-producing City. Wonders become increasingly more challenging to build as you raise the difficulty of Civilization 5 due to the AI bonuses. If you are competing to produce a Wonder and lose, you will get gold proportionate to the production your City invested. World Wonders may only be built once in each game.

Within the list, you'll find each Wonder's tech requirements, the stats it provides, and a special column for Great Person Points for those looking to maximize their GPP per turn in a City. The list is sorted by Era, so that you can attempt to build all the Wonders for your Victory Type as they are unlocked by research. This Wonder List is fully updated to support both the Brave New World and Gods and Kings DLCs. Civilization 5 World Wonders Wonders Listed by Era with What They Do, GPP, and Tech Requirements Already know all about Wonders? Skip to the Civ 5 Wonder List
